Archive for the ‘Design’ Category
Friday, March 12th, 2010
I'll go buy a brand new iPhone in June, even if this is the only feature Apple adds.
Posted in Apple, Design |
Saturday, March 6th, 2010
Chris Clark explains the problem with scrolling on multitouch devices:
Dragging through thousands of words of prose isn’t skimming, isn’t navigation… it’s laborious. You’re paginating by hand.
Posted in Design |
Sunday, February 21st, 2010
Brent Simmons talks up 360|iDev and name-drops yours truly.
And yeah, it's been a weird, crazy year. I look at the list of my fellow speakers and I feel both honored and humbled.
Posted in Apple, Design, Social |
Wednesday, February 17th, 2010
Another kind review. One thing that people have pointed out to me is this line:
KeyGrinder isn't the most visually attractive app you'll ever see, but it doesn't need to be pretty.
As the designer of the app, it would be easy for me to read this the wrong way. While ...
Posted in Design |
Monday, February 15th, 2010
On BNET:
You know, I’m a big believer in touch and digital reading, but I still think that some mixture of voice, the pen and a real keyboard - in other words a netbook - will be the mainstream on that[...]
Yes, users are clamoring for more pen interfaces.
Posted in Apple, Design |
Monday, February 1st, 2010
This is a blog dedicated to anecdotes of design clients asking stupid questions or saying stupid things.
I've always been a user advocate; what professionals consider to be "stupid" is really just a demonstration that not everyone knows what you know. If you make a living doing design work, you ...
Posted in Design |
Sunday, January 31st, 2010
Justin de Vesine shares more or less the same complain that I have about the iPad:
No, I’m not trying to run Linux on the thing. It runs a perfectly acceptable *NIX operating system already, and in fact has a fantastic GUI (for almost every purpose) and software installation procedure (for ...
Posted in Apple, Design |
Thursday, January 28th, 2010
Complainers live to complain, and it seems never more so than during and following an Apple keynote. Today is no exception. Still, one complaint stood out to me above the rest.
No camera.
This seemed like a strange omission at first glance, but really, what good would the camera be? The ...
Posted in Apple, Design |
Monday, January 25th, 2010
Jeremy Harrington provides us with a first look at the upcoming Apple Tablet from 1998.
Posted in Apple, Design |
Friday, January 22nd, 2010
Brad Ellis has posted a wallpaper-sized version of the logo he made for our upcoming talk at 360|iDev in April. If you'd like to come check it out, use code "BetterElevation" to get 20% off registration.
Posted in Apple, Design, Social |
Friday, January 22nd, 2010
An extremely succinct explanation of why there was no iPod killer, there is no iPhone killer, and why there will be no tablet killer, from Penny Arcade of all places:
You made a "product" to compete with their "product," tastefully arranging your regiment, only to discover that they hadn't made a ...
Posted in Apple, Business, Design, Web |
Monday, January 18th, 2010
Brad Ellis and I will be speaking together at iDev San Jose in April. We'll be talking design, of course. The details of our talk will be on the schedule soon. If you'd like to come see us (or any of the other awesome speakers), sign up soon. Use code ...
Posted in Apple, Design, Social, Software |
Monday, January 11th, 2010
The single largest feature addition to the iPhone 3GS, performance improvements aside, was video. Suddenly, the iPhone became an interesting competitor in the pocket-sized digital video camera space. While the pioneering Flip camera had clear technical superiority, why would I carry a second device for HD video when my phone ...
Posted in Apple, Design |
Tuesday, December 22nd, 2009
So pretty.
Posted in Design |
Tuesday, December 22nd, 2009
This awesome blog promises to provide happy little nuggets of design knowledge to those who enjoy or are in need of said nuggets. Every developer should read these.
(Via Tony Hillerson)
Posted in Design, Software |