Saturday January 21, 2012

Some Assembly Required

An oldie but goodie from my friend (and employer) Daniel Pasco about perspective:

Unlike other hobbyist computers of its day, which were sold as kits, the Apple I was a fully assembled circuit board containing about 30 chips. However, to make a working computer, users still had to add a case, power supply, keyboard, and display. An optional board providing a cassette interface for storage was later released at a cost of $75.

Sometimes a first attempt can be a hit. But ask yourself: do you want to get lucky, or do you want to be sustainably great?

Wednesday January 18, 2012

xScope 3

If you use a Mac to design or develop software or websites and you aren’t using xScope, you’re doing it wrong. I’ve been beta testing version 3 for a few months now, and I don’t think I could do my job properly without it. The perfect tool for the pixel-obsessed.

Minimal Patterns

I love stuff like this. Bonus points for presentation.

Monday January 16, 2012

Morality and Persecution

The impossibly attractive Matt Gemmell rants about gay marriage and religion:

Indoctrination of children into religious belief systems is one of the great unpunished intellectual and social crimes of human history, and it continues almost unabated to this day.

Powerful, well-written stuff.

As an aside, I propose we start referring to militant atheists as “ghostbusters”. Who’s with me?

Slender

For the app makers out there, Kyle Richter has put out a thing called Slender that scans Xcode project files and helps you make them smaller. It also finds problems with mismatched retina assets that could lead to blurry half-pixel lines. All in the name of lighter, more attractive software.

I contributed interface work. The app icon was done by the talented Jordan Langille.

It’s only five dollars on the Mac App Store through the end of January.

Wednesday December 28, 2011

Social Networks

Monday December 19, 2011

How to Sell Your App

Brent Simmons writes about selling software to another developer:

Your major concern is to find a developer who will take care of the app and its users in the way you’d want them taken care of.

As someone on the receiving end of one of these purchases, I’ll personally vouch for Brent’s integrity here: the welfare of his baby was absolutely his top priority.

Wednesday December 14, 2011

HP Fingers a New Logo

Brand New has a piece on HP’s new (possible) logo.

Hp mb logo

My first thought…

Hp mb logo finger

I actually like the new logo. It’s clean, fun, simple, and digital. You could argue that it’s a little too digital in a barcode sort of way, but overall it’s a step up.

Tuesday December 13, 2011

The Condescending UI

Paul Miller at The Verge makes some interesting arguments about the state of UI design, particularly with regards to trends like skeuomorphism. He poses thoughtful questions, provides images to back his assertions, and demonstrates that he has clearly given this subject a lot of consideration.

Then he gets to the last paragraph.

Monday December 12, 2011

360MacDev

If it’s an Apple-related 360|Conferences event, it’s a safe bet I’ll be there. The iDev and MacDev conferences are two of my favorites, and come February I’ll be taking stage to shock, awe, surprise, and delight. If you make Mac software, you should go. And since it’ll be in Denver, you’ll have easy access to the world-famous Casa Bonita.

Wednesday November 23, 2011

Dalek Ipsum

Wednesday October 26, 2011

Turning Hardware Into Software

James Higgs rips into Apple over the disparity between clean hardware design and overly-textured software.

It should probably be obvious that my own preference is for design without ornamentation, certainly without a hint of sentimentality, and that I detest these new apps. Why?

Simply put: it’s because they are lies. They attempt to comfort us (to patronise us) by trying to show how they relate to physical objects in the real world when there is no need. How are we helped to understand what Find My Friends does by the addition of “leather” trim? And how difficult can it be for someone, even a relative digital newcomer, to understand a list of books? Difficult enough that the only possible way they could understand it is to present them in a “wooden” bookshelf format?

John Gruber counters:

I think Higgs is overthinking this, though. These themes aren’t lies. They’re not designed to help users understand how these apps work. They’re just decoration. They’re per-app branding. Apple no longer endorses system-wide visual uniformity. Special apps are supposed to look special. Why is Find My Friends wrapped in rich Corinthian leather? Because someone at Apple likes (and, sadly, if my guess is right, better said liked, past tense) how it looks.

We used to have the iPod app, which is now simply called “Music”. The previous app icon was a picture of an iPod, because that was the simplest way to explain what was going on with a single image. What was hardware is now software. With iOS 5, the gap has presumably been bridged, and the anachronistic iconography went away. On the other hand, I’d venture to guess that the Phone.app hardware handset icon isn’t going away for a while; the iPod was never an emergency device, and phones have been around a little longer than digital music players. I might not even know where to find a handset telephone in 2011, but the image as an icon is completely unambiguous.

Texture-rich, literal UI isn’t merely an affectation, and it isn’t there to comfort us, exactly; the purpose is to connect. For those of us who have been playing with technology since we were small children, a list of books—or any other kind of data—is second nature. For the generations of people who aren’t so technologically immersed, a wooden bookshelf adds context and warmth to what is otherwise perceived as a cold machine. Apple’s strength is connecting technology to human beings, and skeuomorphic design acts as a bridge between what we already understand and what must now be learned.

With the iPhone, we started communicating with technology via touch in a meaningful way for the first time. Apple added more touch gestures in Lion, and it’s probably a safe guess that the trend will continue. Semi-realism and texture invite touch. They invite interaction. Laugh at the leather and torn paper, but it’s a hell of a lot more inviting to touch than a cold hunk of metal and glass.

Macworld iWorld

Macworld iWorld has been announced for January 26th through 28th at Moscone Center in San Francisco. Yours truly will be taking the stage on Thursday.

Saturday’s closing session is a Q&A and then a live set with one of my favorite bands. This should be great.

Wednesday October 19, 2011

That’s All We Know

Black Pixel Acquires Versions and Kaleidoscope